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Helicopter over water

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  • #16
    Originally posted by georgi.zhekov View Post
    Hey,

    Can you show us how your sim looks and the settings you're using?

    There is no need to attach the grid to the animated helicopter if you're trying to match the video - leaving the simulator static will do the job.

    Cheers,
    Thanks I attached the image with settings.

    Also during simulation pflow particles get big then shrink back after sim is stopped is it normal?

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    • #17
      not sure if there is a way to make it have less lines

      also if eject power is animated you will get no smoke. might be a bug

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      • #18
        Huh, this is very interesting. Phoenix only reads data from the particles,but should not be able to affect them back. The source inject animation also sounds interesting. If you can't catch the reason yourself, please send it over and we'll check what's up, something's not behaving indeed.
        Svetlin Nikolov, Ex Phoenix team lead

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        • #19
          Originally posted by Svetlin.Nikolov View Post
          Hey, try out the Tuners in Phoenix 3.99
          Hi,
          Do you have any sample scenes. Can we do it using wind with limits in phoenix 3?
          Thank you

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          • #20
            Yup, we are preparing examples for the official 4.0 release. With the tuners it is quite simple - you say when a voxel's velocity is above X, create smoke. With phx 3 you would need a source for this...
            Svetlin Nikolov, Ex Phoenix team lead

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