is it possible to shade :
Particles [Liquid] of [Phoenix FD Liquid 002] using the particle shader, similar to how fog/splash/foam works?
i tried hooking it up , but nothing renders.
I know you can use another fire/smoke simulator to load in vorticity from flip "special" output and shade that way...but i was thinking i could just use the "liquid particles" with velocity data to shade aswell
cheers
Harv
Particles [Liquid] of [Phoenix FD Liquid 002] using the particle shader, similar to how fog/splash/foam works?
i tried hooking it up , but nothing renders.
I know you can use another fire/smoke simulator to load in vorticity from flip "special" output and shade that way...but i was thinking i could just use the "liquid particles" with velocity data to shade aswell
cheers
Harv
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