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Texture UVW from just particular polygons

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  • Texture UVW from just particular polygons

    Hey there,

    I have been messing around with inheriting the texture UVW but I can only get into work as the whole image applied to the emitter. Basically I have a plane with an image assigned to it and the particles only emit from certain polys. I want to ONLY have those parts of the image emit also to match where the fluid is coming from.

    I was mucking around with the channels but then it all just stops.

    Is this a thing or is it just the whole image from whatever particles are emitting.

    S.

  • #2
    Hmmm, can you tell us more? Maybe you are using the Polygon ID together with inheriting UVWs from the emitter?
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Hey, I am limiting the emission to certain polygons, so I need to use a specific polygon ID? (or did I miss the point there).

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      • #4
        Yup, polygon ID should be the way. So far the only suspicious thing in this setup is the plane - make sure it's shelled. Emitting from planes or using planes as obstacles is a no-no unless you want weird things to happen.

        Can you show a screenshot of your source settings the way they are not working and how does your scene look, so we can reproduce it here?
        Svetlin Nikolov, Ex Phoenix team lead

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        • #5
          Hello, just checked this case - and the polygonID solution with the "Inherit TexUVW from Geom" option from the source should work.
          Instead of a plane, it's better to use a squashed cube, since geometry with open faces is unpredictable.
          I'm attaching a basic example scene( polygonid_texuvw.zip )

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