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Hmmmm, is this the wave force or displacement with the ocean texture, or both combined? The particles should get displaced at render time as long as you have a Liquid Simulator plugged into the Particle Shader, but if they don't follow the simulated waves from the wave force during simulation, this would be an unknown issue. If this is what's happening, would it be possible to send over a scene so we can reproduce it here and see what's wrong?
You can either attach it here, share it via a file sharing service - google drive, dropbox, etc, or if it contains anything that should not be seen by anyone else, please send it over to support at chaosgroup dot com
Just checked over your scene and everything seems to be working correctly.
As Svetlin mentioned in his post - it's just a matter of the viewport preview.
You have turned on Displacement in the Rendering rollout of the simulator - this will displace the liquid mesh in the viewport but won't displace the particles.
Though this will be like that just in the viewport - if you render the frame it should look correctly and the particles will follow the liquid surface.
Another thing that could be useful for a scene like yours is to turn on the Air effects in the Dynamics rollout of the simulator. You can find more about it here - https://docs.chaosgroup.com/display/...ics-Parameters
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