Hello,
here my next question
I was thinking to change the color of smoke, after it is emitted (and not "born" anything new). Ideally also driven by UV-texture.
I have seen the tutorial about changing smoke color (https://docs.chaosgroup.com/display/...+RGB+Workflows).
In chapter 5 there is a description with a Vray Distance Texture. But this is - as far as I understand - not using originals Objects UV-placement, but a RGB of a new object.
There is now a new UVW Texture, which I still did not learn in detail
(just waiting for the announced "updated" tutorial on this for phoenix 4.10. And also for the "thin smoke tutorial", which was in the new phoenix4 demo).
But one short general question I currently have is, could I then change color with UVW in a way like an image sequence would work?
Do the "voxels" store UV position from their birth and can update therefore the RGB?
Or is the smoke after it is emitted not more controlled by the UVWtexture?
(not asking for how to do it in detail, I will wait for the tutorials...)
Thanks
here my next question
I was thinking to change the color of smoke, after it is emitted (and not "born" anything new). Ideally also driven by UV-texture.
I have seen the tutorial about changing smoke color (https://docs.chaosgroup.com/display/...+RGB+Workflows).
In chapter 5 there is a description with a Vray Distance Texture. But this is - as far as I understand - not using originals Objects UV-placement, but a RGB of a new object.
There is now a new UVW Texture, which I still did not learn in detail
(just waiting for the announced "updated" tutorial on this for phoenix 4.10. And also for the "thin smoke tutorial", which was in the new phoenix4 demo).
But one short general question I currently have is, could I then change color with UVW in a way like an image sequence would work?
Do the "voxels" store UV position from their birth and can update therefore the RGB?
Or is the smoke after it is emitted not more controlled by the UVWtexture?
(not asking for how to do it in detail, I will wait for the tutorials...)
Thanks
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