Hello,
I'm doing some free-styele tests to experience phoenix FD.
I have an animation of smoke (solid object dissolving), and now I would have it the opposite direction
It means, the same just reversed.
(Only using BodyForce is not the same, as it does not reconstruct the UV-texture)
I tried to reverse the animation in aftereffects, but this looks a bit strange: Of course the smoke has a dynamic behaviour, which is different when playing forward or reverse.
Any ideas on this?
Maybe with resimulation? Or does it need something more advanced with particles?
Many thanks
I'm doing some free-styele tests to experience phoenix FD.
I have an animation of smoke (solid object dissolving), and now I would have it the opposite direction
It means, the same just reversed.
(Only using BodyForce is not the same, as it does not reconstruct the UV-texture)
I tried to reverse the animation in aftereffects, but this looks a bit strange: Of course the smoke has a dynamic behaviour, which is different when playing forward or reverse.
Any ideas on this?
Maybe with resimulation? Or does it need something more advanced with particles?
Many thanks
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