We are about to embark on a project involving a lot of clouds. For the most parts the clouds are static volumes generated with Phoenix.
I am wondering if we should be getting faster rendering results with PhoenixFD or with VRayVolumeGrid.
We are finding the previews are pretty slow with either method. The viewport slows way down when multiple grids are added, even if the detail reduction is set to drastically simplify the preview.
Turning off the bounding box (or at least the grid resolution ticks) helps.
GPU preview would be nice, but may be too slow anyway.
Also, what version of Phoenix would you suggest? We are on the release version right now, but could update to something later.
I noticed the PhoenixFDTextmap does not seem to let me select a VRayVolumeGrid. So if we need that to do any displacement we might have to use PhoenixSmoke/Fire nodes instead of VolumeGrids. Of course displacement may be too slow to render anyway.
VolumeGrids seem faster in the viewport, but the main thing that slows things down is keeping the settings tab selected in the command panel. This makes selecting either note VERY slow. Considering how slow these things are in the viewport I am temped to export a scaled down mesh and import that as a proxy.
Is there any way to decimate a grid with distance, like a LOD effect short of having separate grids for distant clouds?
Any hint/tips appreciated. Thanks.
I am wondering if we should be getting faster rendering results with PhoenixFD or with VRayVolumeGrid.
We are finding the previews are pretty slow with either method. The viewport slows way down when multiple grids are added, even if the detail reduction is set to drastically simplify the preview.
Turning off the bounding box (or at least the grid resolution ticks) helps.
GPU preview would be nice, but may be too slow anyway.
Also, what version of Phoenix would you suggest? We are on the release version right now, but could update to something later.
I noticed the PhoenixFDTextmap does not seem to let me select a VRayVolumeGrid. So if we need that to do any displacement we might have to use PhoenixSmoke/Fire nodes instead of VolumeGrids. Of course displacement may be too slow to render anyway.
VolumeGrids seem faster in the viewport, but the main thing that slows things down is keeping the settings tab selected in the command panel. This makes selecting either note VERY slow. Considering how slow these things are in the viewport I am temped to export a scaled down mesh and import that as a proxy.
Is there any way to decimate a grid with distance, like a LOD effect short of having separate grids for distant clouds?
Any hint/tips appreciated. Thanks.
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