Hey, maybe I was not clear in my previous post:
In "phxParticleTex_set1", please use ONLY ONE "Particles_of...." node. Do not use 3 or 4 like in your video.
One more thing that might be confusing you - the particle channels, like RGB, will show in the "..." dropdown ONLY if they are present in all timeline frames. So make sure to delete your caches and to simulate again if you've just enabled the RGB channel on the Source.
And one more thing that might be the cause of issues - try editing the Particle Texture from the attribute editor and NOT from a COPY TAB. Copy tabs should be working, but you might have hit some issue.
As for the particle shading video and step by step tutorial - if you follow each step exactly, do you get a different result? I understand you are working on a different setup that is similar to the tutorials, but still is very different. If you follow the tutorial precisely and you find something different from our results, please tell me at which step it happens and we will correct it.
Thank you!
In "phxParticleTex_set1", please use ONLY ONE "Particles_of...." node. Do not use 3 or 4 like in your video.
One more thing that might be confusing you - the particle channels, like RGB, will show in the "..." dropdown ONLY if they are present in all timeline frames. So make sure to delete your caches and to simulate again if you've just enabled the RGB channel on the Source.
And one more thing that might be the cause of issues - try editing the Particle Texture from the attribute editor and NOT from a COPY TAB. Copy tabs should be working, but you might have hit some issue.
As for the particle shading video and step by step tutorial - if you follow each step exactly, do you get a different result? I understand you are working on a different setup that is similar to the tutorials, but still is very different. If you follow the tutorial precisely and you find something different from our results, please tell me at which step it happens and we will correct it.
Thank you!
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