FLIP
Started to read logs once again. They changed a lot. I don't understand a single line and also, why .aur frame name is always the same, despite frame number change.
The main q is - where is bottleneck ? Simtime is about 8minutes, while most of the time CPU is almost idle. Judging from the log it feels like compression takes a lot and also it is single threaded (I know, that it means nothing, since not everything can be paralled). But maybe there some steps I can do to speed things a bit.
Link to log file, since it exceeds max char limit.
https://pastebin.com/J595eRzF
Started to read logs once again. They changed a lot. I don't understand a single line and also, why .aur frame name is always the same, despite frame number change.
The main q is - where is bottleneck ? Simtime is about 8minutes, while most of the time CPU is almost idle. Judging from the log it feels like compression takes a lot and also it is single threaded (I know, that it means nothing, since not everything can be paralled). But maybe there some steps I can do to speed things a bit.
Link to log file, since it exceeds max char limit.
https://pastebin.com/J595eRzF
Comment