Something that's helped speed up workflow is to be able to command-line convert to lower detail (larger voxel spacing) copies of the cache. Then I can script-replace all the caches, do test renders, scrub fairly quickly in timeline, move sims around, etc. Then set back to the high details cache versions for a final render. There's another command-line tool that allows skipping of voxels :cough: not naming names ;D. I didn't see that option in the .aur converter tool, so am wondering how this could be done without having to pipe the sim into a new sim box and rerun at lower detail. When you have 30 sims in a scene, that would take a lot of time. Thoughts? or perhaps something I've overlooked. Thanks!
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Hey, in the latest nightlies (https://nightlies.chaos.com/#/phoeni...ghtly/20220311 and https://nightlies.chaos.com/#/phoeni...ghtly/20220311), the cache converter can increase or decrease the grid resolution of caches:
cache_converter.exe -srcfile "PhoenixFDLiquid001_####.aur" -dstfile "PhoenixFDLiquid001_res_####.aur" -gridresscale=2.3
The new option -gridresscale will decrease the resolution if you use a value below 1.0, and will increase it when using a value above 1.0.
Note that increasing the resolution will simply scale the grid but will not add any extra detail.
Cheers!Svetlin Nikolov, Ex Phoenix team lead
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