Hello,
here are again two basic questions
1. Does it matter, if an emitter is partially intersecting a solid ("collider")?
I have set the solid geometry to kill everything inside. Sometimes I want the emitter to be as close as possible to a surface, so it can easily happen, that it intersects.
2. Can I see the speed of individual particles?
When settings were based on speed (the threshold for the birth of splashes for example), it's hard to say, which part of water has which speed.
All I can see in the info window is a general speed info of min and max.
Thanks
here are again two basic questions
1. Does it matter, if an emitter is partially intersecting a solid ("collider")?
I have set the solid geometry to kill everything inside. Sometimes I want the emitter to be as close as possible to a surface, so it can easily happen, that it intersects.
2. Can I see the speed of individual particles?
When settings were based on speed (the threshold for the birth of splashes for example), it's hard to say, which part of water has which speed.
All I can see in the info window is a general speed info of min and max.
Thanks
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