Hello,
I wonder why the Particle tuner doesn't delete objects - please have a look at the screenshot.
I have set a distance range (random) to the blue box and I expected this to delete everything (like a ramp) within this range, in order to have nearly no more particles at the box.
But many particles are not deleted. Mayb I'm not understanding what "random" means?
My aim is to avoid this typical "hard cut" look, where the simulation grid is ending.
- Is there a random selection by percentage possible? In tyflow for example I can delete a certain amount of particles.
Often useful, if you don't want to cut a hole into the simulation, but thin particles out.
Thanks!
I wonder why the Particle tuner doesn't delete objects - please have a look at the screenshot.
I have set a distance range (random) to the blue box and I expected this to delete everything (like a ramp) within this range, in order to have nearly no more particles at the box.
But many particles are not deleted. Mayb I'm not understanding what "random" means?
My aim is to avoid this typical "hard cut" look, where the simulation grid is ending.
- Is there a random selection by percentage possible? In tyflow for example I can delete a certain amount of particles.
Often useful, if you don't want to cut a hole into the simulation, but thin particles out.
Thanks!
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