Hi Georgi,
Thank you for the reply. I'll try to use a different test subject next time. In this case I see the "canyon" with both the ship I made to be closed geometry as well as with the teapot.
I checked the settings of my simulator and they are set to 0.0 Default Viscosity as well as 0.0 Surface Tension. I believe I did the test using all settings at default, except the grid size, resolution, and ocean fill at 50%. All other parameters of the simulator I left alone.
I made a second test where I set the WaveForce fluid freedom at 0.2 and the canyon wouldn't remain there and closed pretty fast after the object, but I'm worried the liquid isn't splashing around the object as much as it should... Also as I increase the fluid freedom, the wave pattern inside the simulator isn't matching the outside pattern that well.
I'll try reducing the Scene Scale and see if that helps.
Thank you for the reply. I'll try to use a different test subject next time. In this case I see the "canyon" with both the ship I made to be closed geometry as well as with the teapot.
I checked the settings of my simulator and they are set to 0.0 Default Viscosity as well as 0.0 Surface Tension. I believe I did the test using all settings at default, except the grid size, resolution, and ocean fill at 50%. All other parameters of the simulator I left alone.
I made a second test where I set the WaveForce fluid freedom at 0.2 and the canyon wouldn't remain there and closed pretty fast after the object, but I'm worried the liquid isn't splashing around the object as much as it should... Also as I increase the fluid freedom, the wave pattern inside the simulator isn't matching the outside pattern that well.
I'll try reducing the Scene Scale and see if that helps.
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