I keyframed the Discharge value to be higher starting out and then drop to a lower value as well:
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Any plans to port some of the Max Phoenix tutorials over to Maya?
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Oh, you are using volume inject in the source - I would rather use Surface Force to drive the smoke away from the missile, although indeed at the speed the missile itself shoots up, the smoke could just be standing still and it won't make a visible difference.
I think with the fast movement of the rocket mor than 1 steps per frame would work better for creating a smoother trail, otherwise it would break up into separate puffs. Try using 2 or even 3 steps per frame - the 3ds Max tutorial uses 2, but Max defaults to 30 FPS, while for 24 FPS in Maya 3 might be better.
The Smoke itself is quite curly in your references and they look different than the 3ds Max tutorial, so I suggest you add more Randomize Amount from the Dynamics rollout. You've managed to get a good wide base smoke from the missile - in the 3ds Max tutorial it's much more narrow.
I roughly recreated the 3ds Max missile setup in Maya using nParticles as an emitter - it creates fast particles from the nozzle of the missile and they die after about a frame. In 3ds Max there is also a Phoenix Plain Force used to blow the smoke in a certain direction, so you might want to add this as well if you need it. Also note that my Maya setup is in meters (nParticles don't care though, their options still need to be set in centimeters, like the velocity).
SLBM.zip
Cheers!Svetlin Nikolov, Ex Phoenix team lead
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Oh, some of these are the mandatory Arnold errors, and the Phoenix ones are about new options we've added to the nightlies - you should be able to safely ignore them and run the sim anyway.
One thing I wanna have a look at - if you get issues with the nParticle emission, try turning off the Cache Playback Maya option.Svetlin Nikolov, Ex Phoenix team lead
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Yay!
If I remember correctly, the Colling under the Dynamics rollout was set super high - try lowering it.
As for the render times, there are many things you can do - we summed them up in this page - it's long, but it's quite exhaustive: https://docs.chaos.com/display/PHX4M...ering+In-DepthSvetlin Nikolov, Ex Phoenix team lead
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Originally posted by Svetlin.Nikolov View PostOne thing I wanna have a look at - if you get issues with the nParticle emission, try turning off the Cache Playback Maya option.Svetlin Nikolov, Ex Phoenix team lead
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