Is there any way to calculate/display the total volume of liquid in the simulation at any given time?
I have multiple liquid sources of varying sizes all pushing liquid into a simulation and another object draining the liquid out.
The animation needs to loop so ideally I would be able to match the total liquid being added to the simulation with the total amount being removed.
Is it simply a case of taking the total number of liquid particles and multiplying it by the grid size?
I have multiple liquid sources of varying sizes all pushing liquid into a simulation and another object draining the liquid out.
The animation needs to loop so ideally I would be able to match the total liquid being added to the simulation with the total amount being removed.
Is it simply a case of taking the total number of liquid particles and multiplying it by the grid size?
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