Hi Magicians,
Perhaps any of you could help me out. I'm simulating a crowd being hit by a large body of liquid. The crowd consists of plastic dummies, which I've added as active bodies ot the sim. However once the sim starts, all the dummies start to fall down, since the bullet engine starts doing its work. Is there a way to keep active bodies static until hit by the liquid, without having to build support geo to hold the crowd in place? FYI, I've tried used tyflow for this, which of course allows to do just that, whoever the fluid force operator is giving undesirable results hence I'm using the build in active body system.
Any help is greatly appreciate!
Thank you,
Tim
Perhaps any of you could help me out. I'm simulating a crowd being hit by a large body of liquid. The crowd consists of plastic dummies, which I've added as active bodies ot the sim. However once the sim starts, all the dummies start to fall down, since the bullet engine starts doing its work. Is there a way to keep active bodies static until hit by the liquid, without having to build support geo to hold the crowd in place? FYI, I've tried used tyflow for this, which of course allows to do just that, whoever the fluid force operator is giving undesirable results hence I'm using the build in active body system.
Any help is greatly appreciate!
Thank you,
Tim
Comment