Straight up beginner with Phoenix but finding the tutorials a bit lacking in explanation, especially when trying to adapt them to other scenarios.
I've got a box, i dont want it to emit a lot of water but a thin sheet of water. I set the face ID to 3 and then in liquid source tell it to use face ID 3 to emit the particles. When I sim, it may or may not emit the particles... I have no idea what is deciding this factor but stop and restarting eventually it will spit a few out and then stop again.
Is there a minimum size to the emitter? if the size is smaller than the voxel size does it fail to emit?
Also initial fill of a box never seems to fill the whole box via phoenix properties. It will select half of the box, and i dont mean height wise, just in the length or width, half will fill and drop but the other half is left empty. Adding extra cuts didn't solve this either, as wondered if geometry needed more polygons to help calculate it.
I've got a box, i dont want it to emit a lot of water but a thin sheet of water. I set the face ID to 3 and then in liquid source tell it to use face ID 3 to emit the particles. When I sim, it may or may not emit the particles... I have no idea what is deciding this factor but stop and restarting eventually it will spit a few out and then stop again.
Is there a minimum size to the emitter? if the size is smaller than the voxel size does it fail to emit?
Also initial fill of a box never seems to fill the whole box via phoenix properties. It will select half of the box, and i dont mean height wise, just in the length or width, half will fill and drop but the other half is left empty. Adding extra cuts didn't solve this either, as wondered if geometry needed more polygons to help calculate it.
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