Well,. you need to remove the bottom of the pool and simulate without it. You can use a slice modifier and cut away the bottom part. Make sure you enable Cap so you don't end with geometry with open edges. Or even better, hide the entire pool and simulate without it. Then you can use a cutter geometry option that is in the rendering rollout.
Here's the doc page where you can read about how to use the cutter geometry.
https://docs.chaos.com/display/PHX4MAX/Liquid+Rendering
Here's the doc page where you can read about how to use the cutter geometry.
https://docs.chaos.com/display/PHX4MAX/Liquid+Rendering
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