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Playing with paint texture and sound controller

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  • #16
    Thanks,

    I think, I got it now. I use animated color from red to turquoise. I start first red emitter, then turquoise and lastly stop red emitter. I don't need to create keys for mixed color since it's mixed correctly without.

    Click image for larger version

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    Attached Files
    Last edited by JuhaHo; 19-01-2024, 04:24 AM.

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    • #17
      Sure...I was more thinking that if you wanted you could use maps to vary the mix amount in the wetmap distribution, or something like that, but whatever works for you is great
      https://www.behance.net/bartgelin

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      • #18
        I didn't know about these clips, when I started experimenting with this. I found these when I was searching clips for non-newtonial fluid behavior.

        https://youtu.be/RkLn2gR7SyE?si=4_Zyy0Cl8BMWP9Gr

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        • #19
          Hello,

          In the latest nightly builds the Wetmap particles can now use the RGB channel. You just need to enable the RGB channel checkbox for the Wetmap particles in the Output rollout and run the sim again.

          Cheers!
          Georgi Zhekov
          Phoenix Product Manager
          Chaos

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          • #20
            Thanks,

            I tested this. I don't know what I'm doing wrong. The wet map is pure black.

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            • #21
              If you have enabled the RGB for the Wetmap particles in the Output rollout, after that make sure that you have enabled the "Color from Particle channel" option and you have selected the RGB in the Particle Texture options.

              Georgi Zhekov
              Phoenix Product Manager
              Chaos

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              • #22
                Thanks,

                I created another simulation with some changes, but so far no success.

                However, I didn't find this "Color from Particle channel" feature.

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                • #23
                  I'm attaching a screenshot of where the option is. You can find more about the Particle texture options here - https://docs.chaos.com/display/PHX4MAX/Particle+Texture
                  Attached Files
                  Georgi Zhekov
                  Phoenix Product Manager
                  Chaos

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