Hi, I'm trying to extrapolate the Chaos dust devil tutorial https://docs.chaos.com/display/PHX4MAX/Dust+Devil. Any ideas on how to make it taller and sustain a twisting dust devil over 500+ frames without immediately dissipating?
I, while extrapolating from the tutorial made two clips. https://mega.nz/file/g14Q2SZT#ffn8lS...hixxXG-6a2uQPg.
The first changed the frames to begin at 60 and ending at 600, animating the vortex till frame 500, increasing the grid height and increasing the emitter noise phase over the increased frames, while also extending the source velocity of 500 to 500 frames' with the simulation starting at 60 and ending at 600, animating the vortex till frame 500, increasing the grid height and increasing the emitter noise phase over the increased frames, while also extending the source velocity of 500 to 500 frames.
For the second one, I tried to extend the twister dust devil by lowering the dynamics of smoke dissipation. It got worse. Any ideas?
I, while extrapolating from the tutorial made two clips. https://mega.nz/file/g14Q2SZT#ffn8lS...hixxXG-6a2uQPg.
The first changed the frames to begin at 60 and ending at 600, animating the vortex till frame 500, increasing the grid height and increasing the emitter noise phase over the increased frames, while also extending the source velocity of 500 to 500 frames' with the simulation starting at 60 and ending at 600, animating the vortex till frame 500, increasing the grid height and increasing the emitter noise phase over the increased frames, while also extending the source velocity of 500 to 500 frames.
For the second one, I tried to extend the twister dust devil by lowering the dynamics of smoke dissipation. It got worse. Any ideas?
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