Hey all
Is it possible to use the particle tuner to emit liquid at distances between objects, much in the same way you can inject smoke into the simulator by using the voxel tuner? I don't really see a way to do this, but thought I'd ask.
As a visualization, let's say every time this sphere gets close to the box, I want the faces closest to the box to emit liquid.
Thank you!
Is it possible to use the particle tuner to emit liquid at distances between objects, much in the same way you can inject smoke into the simulator by using the voxel tuner? I don't really see a way to do this, but thought I'd ask.
As a visualization, let's say every time this sphere gets close to the box, I want the faces closest to the box to emit liquid.
Thank you!
Comment