Hi,
I am simulating a scene involving coffee in a cup. The coffee preset along with tutorials I've found have led to pretty good results so far except for where the liquid meets the edges of the cup. I've tested at a variety of scene scales and grid resolutions but I can never simulate an accurate type of meniscus effect, where the liquid is slightly pulled up the walls of the coffee mug, creating a concave top surface to the liquid. Are there any settings that can influence this effect or are there any work arounds anyone has found to achieve this. Without this the liquid just doesn't look right when it renders.
Thank you in advance for any help!
I am simulating a scene involving coffee in a cup. The coffee preset along with tutorials I've found have led to pretty good results so far except for where the liquid meets the edges of the cup. I've tested at a variety of scene scales and grid resolutions but I can never simulate an accurate type of meniscus effect, where the liquid is slightly pulled up the walls of the coffee mug, creating a concave top surface to the liquid. Are there any settings that can influence this effect or are there any work arounds anyone has found to achieve this. Without this the liquid just doesn't look right when it renders.
Thank you in advance for any help!
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