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Rendering Boat wake foam

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  • #16
    Thanks,

    That's a problem. I can't share models neither renderings.

    Actually the hull model for the simulation is made by me, because the CAD models are far from being watertight. I just wrap geometry around the CAD-model (the one I use in renderings) and make the seams watertight. I can ask if I can share this Dummy hull.

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    • #17
      From what I understand your problem is not with the hull model rendering, but with the rest of the scene - maybe you can remove the cad model and send us only the rest of the scene?
      Georgi Zhekov
      Phoenix Product Manager
      Chaos

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      • #18
        I have sent the Phoenix model containing animated dummy model of the hull to Chaos support.

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        • #19
          It seems I'm getting two new boat projects, so I'm returning to this. So the thing is, that after upgrading to V-Ray 6, I can't get nice foam renderings anymore. Are there updated boat wake tutorials for the new renderers?

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          • #20
            Can you show us how it looks now? The foam rendering should be just as good in V-Ray 6 as it was before.
            Georgi Zhekov
            Phoenix Product Manager
            Chaos

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            • #21
              Just a suggestion that worked for me...
              Try lighting the water and foam with the hdri only. In other words add the water and foam shaders to the sun exclude list. Use the sun with low settings to add some ambient and shadow detail to the boat model only.

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              • #22
                Originally posted by rporter8555 View Post
                Just a suggestion that worked for me...
                Try lighting the water and foam with the hdri only. In other words add the water and foam shaders to the sun exclude list. Use the sun with low settings to add some ambient and shadow detail to the boat model only.
                Thanks,

                I just got two new boat projects. I'll test this approach. When I got this right I might make it universal sea scene for me. This means I will make separate render scene where I bring the boat geometry as reference. If the boat size changes, scale the Phoenix accordingly. After all I render mostly still images.

                At the moment I'm editing the hull geometry to be watertight. They never are in CAD-models. A lot of vertex tweaking ahead.

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                • #23
                  Here is a sample, stick built from the blueprints. Someday I will have to add the weld seams to the shell plating, etc. to add character and show how much beating she took in the North Atlantic.

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