Is there any way to control whats happening with displacement, to optimize what's going on? Right now it just seems as if the time to calculate displacement goes up with the grid size/resolution, which makes sense but is there any way to control how many subdivisions are running through? I could see why that might not be possible, if its purely based on the voxel grid.
One thing that really bugs me though is that Max completely locks up during the calculation process, is there any way to fix this?
Thanks,
-Steve
One thing that really bugs me though is that Max completely locks up during the calculation process, is there any way to fix this?
Thanks,
-Steve
Comment