Hello,
Phoenix FD 1.2 is now available for download from our site. This version also includes builds compatible with V-Ray 2.0. The major addition is of course, the liquid extension - check out the images and animations in the Images section of the forum.
Phoenix FD 1.2 (November 26 2010)
=====================================
New features:
(*) Extension for liquid simulations
(*) Turbulence helper
(*) Forward transfer advection
(*) Randomization
(*) Analytic scattering mode
Modified features:
(*) Added ramps and ranges in the viewport
(*) Ability to use the radius of the PF particles in the source helper
(*) Color ramp and preview range for each channel
(*) RGB preview of the UVW channel
(*) Limits for the adaptive grid
(*) Optimized the interaction with the scene
(*) Option to displace without surface projection, using directly the 3d point coordinates (volumetric displacement).
Bugs fixed:
(*) Problem with the solid sources when the temperature channel is not active
(*) Crash when a body exits from an adaptive grid
(*) The fluid can pass through a thin object
(*) When Phoenix FD is installed the CAT can't add fingers
(*) The vorticity does not affect certain areas in the simulation, especially the leading front of the flow.
(*) The GPU preview continues to update even when the window is invisible (performance bug).
(*) Crash when displacement is used in solid mode and the surface crosses the upper boundary
(*) Phoenix texture does not sample UVW and velocity channels if the node is not rendered
(*) The rendering hangs when the cell size is too small
Best regards,
Vlado
Phoenix FD 1.2 is now available for download from our site. This version also includes builds compatible with V-Ray 2.0. The major addition is of course, the liquid extension - check out the images and animations in the Images section of the forum.
Phoenix FD 1.2 (November 26 2010)
=====================================
New features:
(*) Extension for liquid simulations
(*) Turbulence helper
(*) Forward transfer advection
(*) Randomization
(*) Analytic scattering mode
Modified features:
(*) Added ramps and ranges in the viewport
(*) Ability to use the radius of the PF particles in the source helper
(*) Color ramp and preview range for each channel
(*) RGB preview of the UVW channel
(*) Limits for the adaptive grid
(*) Optimized the interaction with the scene
(*) Option to displace without surface projection, using directly the 3d point coordinates (volumetric displacement).
Bugs fixed:
(*) Problem with the solid sources when the temperature channel is not active
(*) Crash when a body exits from an adaptive grid
(*) The fluid can pass through a thin object
(*) When Phoenix FD is installed the CAT can't add fingers
(*) The vorticity does not affect certain areas in the simulation, especially the leading front of the flow.
(*) The GPU preview continues to update even when the window is invisible (performance bug).
(*) Crash when displacement is used in solid mode and the surface crosses the upper boundary
(*) Phoenix texture does not sample UVW and velocity channels if the node is not rendered
(*) The rendering hangs when the cell size is too small
Best regards,
Vlado
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