Hi guys,
i am very new to Phoenix and i ve been wondering whether there is some guide how to render the Phoenix fire simulation properly with Vray instead of using Scanline.
When watching all those tutorial videos, i ve noticed that Michael uses Scanline to render the fire, which lets him tweak the fire and smoke look very easily and kinda predictably.
However this doesnt apply when using vray camera and VFB.

Using the setup at 1800 gives good result but the some is very hardly visible and the fire gets clipped around the ground plane...
is there some sort of 101 about using Vray in connection with Phoenix??
I thought that using this product would be much simpler with vray but it seems otherwise :-/
Can you please help me out with this???
Thanks a lot
All the best
Martin
i am very new to Phoenix and i ve been wondering whether there is some guide how to render the Phoenix fire simulation properly with Vray instead of using Scanline.
When watching all those tutorial videos, i ve noticed that Michael uses Scanline to render the fire, which lets him tweak the fire and smoke look very easily and kinda predictably.
However this doesnt apply when using vray camera and VFB.

Using the setup at 1800 gives good result but the some is very hardly visible and the fire gets clipped around the ground plane...
is there some sort of 101 about using Vray in connection with Phoenix??
I thought that using this product would be much simpler with vray but it seems otherwise :-/
Can you please help me out with this???
Thanks a lot
All the best
Martin
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