Need some help in setting up a simulation.
I'm trying to archive some kind of wind tunnel effect using phoenixfd.
Like getting a relatively thin layer of smoke blown over an object (car or something else).
I figure I need a high discharge value but my main problem is trying to keep the smoke from expanding is there any way to regulate that? Currently I'm always ending up with big marshmallow clouds :>
I'm trying to archive some kind of wind tunnel effect using phoenixfd.
Like getting a relatively thin layer of smoke blown over an object (car or something else).
I figure I need a high discharge value but my main problem is trying to keep the smoke from expanding is there any way to regulate that? Currently I'm always ending up with big marshmallow clouds :>
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