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atmospheric is clipped by Surface level.

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  • atmospheric is clipped by Surface level.

    used stacking up Phoenix FD of Solid mode water and atmospheric mode fog. (mixing water fog color)

    When making the liquid simulation into atmospheric(fog) rendering, is there how to assign Transparency on the completely same level as Surface level of Solid mode?

    It is very difficult to clip atmospheric gus in the 0-1 range of a Transparency graph now.

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

  • #2
    it should be possible using the opacity curve, just make it zero below the threshold of the solid mode rendering. perhaps the best way is to uncheck the "smooth" option of the last point and to direct the curve vertically.
    ______________________________________________
    VRScans developer

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