used stacking up Phoenix FD of Solid mode water and atmospheric mode fog. (mixing water fog color)
When making the liquid simulation into atmospheric(fog) rendering, is there how to assign Transparency on the completely same level as Surface level of Solid mode?
It is very difficult to clip atmospheric gus in the 0-1 range of a Transparency graph now.
When making the liquid simulation into atmospheric(fog) rendering, is there how to assign Transparency on the completely same level as Surface level of Solid mode?
It is very difficult to clip atmospheric gus in the 0-1 range of a Transparency graph now.
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