Hello,
I´m having this situation where large objects are falling to the water. It has to generate massive amount of splash particles to get the right look, but even when my grid is relatively big, it will shoot most of the particles out of the box.
Is there any way to continue my particles travel, for example same way as the cascade mode works with cells?
It seems that using typical cascade mode it wont continue already existed particles into the next grid box.
I´m having this situation where large objects are falling to the water. It has to generate massive amount of splash particles to get the right look, but even when my grid is relatively big, it will shoot most of the particles out of the box.
Is there any way to continue my particles travel, for example same way as the cascade mode works with cells?
It seems that using typical cascade mode it wont continue already existed particles into the next grid box.
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