Announcement

Collapse
No announcement yet.

Initial fluid still fills up the scene

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Initial fluid still fills up the scene

    I have a scene where I set the emitter "if not solid"-option to brush to emit fluid into the volume of a cube. My problem is that after a couple of hundred frames the fluid has rizen quite alot, this is a problem since I have animated objects in the scene that are supposed to be floating, so my surface level is pretty sensitive. What aspects should I look at to help this problem? Is the fluid compressed initially?

    I animated the discharge to turn off at frame 1, at frame 0 it's 1000. Also tried lowering the value, and decresed the size of the volume.

  • #2
    Try to set the upper and lower SPF limits to the same value. If this doesn't help, increase the conservation quality.
    V-Ray/PhoenixFD for Maya developer

    Comment


    • #3
      one possible reason can be exactly the initial "compression" of the liquid, that you suggested. this happens when the liquid value is more than 1, for example if you put a default source and use the temperature as liquid, the value is 2000 and this behaves as a compressed liquid.
      ______________________________________________
      VRScans developer

      Comment


      • #4
        Originally posted by Ivaylo Katev View Post
        one possible reason can be exactly the initial "compression" of the liquid, that you suggested. this happens when the liquid value is more than 1, for example if you put a default source and use the temperature as liquid, the value is 2000 and this behaves as a compressed liquid.
        I'm not sure what you mean when you refer to the parameter that you call "the liquid value".
        The surface level?

        Comment


        • #5
          the liquid value is the source value of the channel, used as liquid. the combo in the liquid panel determines which channel plays this role.
          ______________________________________________
          VRScans developer

          Comment


          • #6
            Ok, now I know what you mean. I'm using temperature for liquid and it's at 1.

            Comment


            • #7
              ok, let us see the scene
              ______________________________________________
              VRScans developer

              Comment

              Working...
              X