I have a scene where I set the emitter "if not solid"-option to brush to emit fluid into the volume of a cube. My problem is that after a couple of hundred frames the fluid has rizen quite alot, this is a problem since I have animated objects in the scene that are supposed to be floating, so my surface level is pretty sensitive. What aspects should I look at to help this problem? Is the fluid compressed initially?
I animated the discharge to turn off at frame 1, at frame 0 it's 1000. Also tried lowering the value, and decresed the size of the volume.
I animated the discharge to turn off at frame 1, at frame 0 it's 1000. Also tried lowering the value, and decresed the size of the volume.
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