Hello, it's me again with the zillion questions.
We are a game studio looking for ways to creatively use phoenix for games. One thing we need to do is render out a height map of the water created by phoenix so we can use it for distortion maps for more realistic game water. This is proving to be a bit difficult however, due to the nature of cameras and zdepth.
Here is an image.
What I need to do is render a zdepth or height map without the darkening in the corners. It's darkening because of the distance change from the lens across the image, and I get that. Is there some way to turn this off? Or.. is there another way I should do this to get the result I want?
I considered setting my camera way way far away and zooming but seems like a bad solution. Anyone have any ideas?
Also tried render to texture but it doesn't like it. Thanks for any tips!
AJ
We are a game studio looking for ways to creatively use phoenix for games. One thing we need to do is render out a height map of the water created by phoenix so we can use it for distortion maps for more realistic game water. This is proving to be a bit difficult however, due to the nature of cameras and zdepth.
Here is an image.
What I need to do is render a zdepth or height map without the darkening in the corners. It's darkening because of the distance change from the lens across the image, and I get that. Is there some way to turn this off? Or.. is there another way I should do this to get the result I want?
I considered setting my camera way way far away and zooming but seems like a bad solution. Anyone have any ideas?
Also tried render to texture but it doesn't like it. Thanks for any tips!
AJ
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