Is there a way to render different parts or really specific upper and lower value ranges of a phoenix sim as geometry?
I guess what I'm wondering is if there is a way to set an upper and lower limit on what is being rendered as v-ray geometry? It seems like there is only an upper (or is it lower?) limit defined by "surface Level". Or am I missing something?
What I am really looking to do is create and render two geometry objects, one for smoke and one for flames. All I can manage to do is limit it to the flame or both the flame and smoke. But I can't find a way to limit the geometry to just be the smoke. I would like to render in geometry mode pretty much what you can do in the view port preview by adjusting the upper and lower limits.
I guess what I'm wondering is if there is a way to set an upper and lower limit on what is being rendered as v-ray geometry? It seems like there is only an upper (or is it lower?) limit defined by "surface Level". Or am I missing something?
What I am really looking to do is create and render two geometry objects, one for smoke and one for flames. All I can manage to do is limit it to the flame or both the flame and smoke. But I can't find a way to limit the geometry to just be the smoke. I would like to render in geometry mode pretty much what you can do in the view port preview by adjusting the upper and lower limits.
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