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  • fine spray of water

    Hi there,

    I need to animate the cleaning process of a machine. In reality there is a sphere-like object with small holes drilled into it through which the water is pressed. Somewhat similar to the spray thing from a garden hose.

    I tried using phoenix as standard water simulation with a sphere as emitter but I only got one or to rather solid jets. Than I used several smaller emitters but got the same result (some of the emitters were ignored). Could this be due to the dimensions of the scene? The area in which the simulation takes place is only about 40 cm wide in all directions.

    I thought I could use a particle system instead but than I wouldn't have any water flowing down the side of the machine.

    Is it possible to start with splashes, that kind of accumulate and are treated as water if there are enough?

  • #2
    Use particles for the spray, then have something like particle paint create a texture source for phoenix on the objects that it hits.

    or do all particles something like this
    http://www.evermotion.org/tutorials/...water-dripping
    Last edited by Raven; 10-06-2014, 03:59 AM.
    Gavin Jeoffreys
    Freelance 3D Generalist

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    • #3
      to simulate properly thin jets you need cell size smaller than the single jet width. i suppose this will lead to huge grid resolution, if the speed is not acceptable, you must fake it by particles
      ______________________________________________
      VRScans developer

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      • #4
        I used a particle approach, similar to the one Raven posted. Thanks a lot for the Link, that did the trick.

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