Is it possible to simulate the interaction with objects that are moving and are at the same time being moved i.e. influenced by the simulator itself?
For example: Ice cubes are thrown into a glass of water. The moment the ice cubes hit the water, their movement will change because of the water and its own movement.
Could we simulate that with Phoenix or do we have to emulate that ice cubes movement, keyframe it and then have to simulate the water around it?
Or is there any other practical way to achieve a realistic simulation of such scene?
For example: Ice cubes are thrown into a glass of water. The moment the ice cubes hit the water, their movement will change because of the water and its own movement.
Could we simulate that with Phoenix or do we have to emulate that ice cubes movement, keyframe it and then have to simulate the water around it?
Or is there any other practical way to achieve a realistic simulation of such scene?
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