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I made this scene, so that you can see the basic setup.
The steps are:
1. Create an object that is emitting the fluid. To initial fill that object, just add it to a liquid emitter set to Brush mode, and set the Discharge to go from 100 to 0 in one frame, which will fill the entire object with fluid (when in brush mode the Discharge acts as a percentage).
2. Apply "Phoenix FD Object" attribute, to the object that will be used to attract the fluid.
In the attribute you'll find an option that says "Attract liquid and smoke". Set it to 1 for example.
3. Enable the liquids and press Start.
You should note that the fluid will be attracted to the objects surface, not volume.
yes, actually the attraction works with volumes as well, but in maya we still have no UI to describe an object as non solid explicitly. for the sources we just exclude the body from the interaction, that is ok for sources because when the source barrel is included in the interaction, the bodies associated with it affect the volume, but this is not ok for the attraction, because you may really need to exclude the body from the simulation, not only to make it non solid. in 3dmax we have per object phoenix fd properties, that allow us to describe an object as solid or not solid and this will be implemented in maya too.
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