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Liquid morphing test scene for Maya

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  • Liquid morphing test scene for Maya

    Hi,
    Is there a liquid morphing scene for Maya somewhere?

    Thanks,

    Yannick
    Portfolio: http://www.cgifocus.co.uk

  • #2
    Hi,

    I made this scene, so that you can see the basic setup.
    The steps are:
    1. Create an object that is emitting the fluid. To initial fill that object, just add it to a liquid emitter set to Brush mode, and set the Discharge to go from 100 to 0 in one frame, which will fill the entire object with fluid (when in brush mode the Discharge acts as a percentage).

    2. Apply "Phoenix FD Object" attribute, to the object that will be used to attract the fluid.
    In the attribute you'll find an option that says "Attract liquid and smoke". Set it to 1 for example.

    3. Enable the liquids and press Start.

    You should note that the fluid will be attracted to the objects surface, not volume.

    MayaLiquidMorph.zip
    Tsvetan Milanov
    Chaos

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    • #3
      I think there is a sample also with the installation - phx_attraction
      V-Ray/PhoenixFD for Maya developer

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      • #4
        Hi,

        Thank you both for your answer but I am looking for a scene that does this:
        http://vimeo.com/92918518

        tseto in your example, the sphere doesn't get filled by the liquid.
        I manage to do that but I can't figure out how to fill the attracting object.


        Cheers,

        Yannick
        Portfolio: http://www.cgifocus.co.uk

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        • #5
          Currently the attraction works only with surfaces, volumes are not supported yet.
          Svetlozar Draganov | Senior Manager 3D Support | contact us
          Chaos & Enscape & Cylindo are now one!

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          • #6
            Originally posted by svetlozar_draganov View Post
            Currently the attraction works only with surfaces, volumes are not supported yet.
            Damn, that a shame.
            Is there any future plan to do that?


            Thanks.
            Portfolio: http://www.cgifocus.co.uk

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            • #7
              yes, actually the attraction works with volumes as well, but in maya we still have no UI to describe an object as non solid explicitly. for the sources we just exclude the body from the interaction, that is ok for sources because when the source barrel is included in the interaction, the bodies associated with it affect the volume, but this is not ok for the attraction, because you may really need to exclude the body from the simulation, not only to make it non solid. in 3dmax we have per object phoenix fd properties, that allow us to describe an object as solid or not solid and this will be implemented in maya too.
              ______________________________________________
              VRScans developer

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