Ok guys - I'm still working on this simulation scene but have another question. The body of water I have is pretty large (about 170' x 80') with a cell size of 3" I'm at 30mil cells and 22-40MB per frame.
Ivaylo, you mentioned trying to make the grid thin just near the water surface, but, I have a wave generator that causes splashes against rocks and I have around 20 animals jumping in/out of the water, also causing splashes and bubble trails - I want those bubble trails to follow them deep underwater around an acrylic tunnel...so the height of my grid extends to cover those high and low areas of the sim.
Is there a way to make this more efficient besides having one huge grid with a cell size of 1-1.5" which would give me 200+mil cells - for 1300 frames!!
Many thanks!
Ivaylo, you mentioned trying to make the grid thin just near the water surface, but, I have a wave generator that causes splashes against rocks and I have around 20 animals jumping in/out of the water, also causing splashes and bubble trails - I want those bubble trails to follow them deep underwater around an acrylic tunnel...so the height of my grid extends to cover those high and low areas of the sim.
Is there a way to make this more efficient besides having one huge grid with a cell size of 1-1.5" which would give me 200+mil cells - for 1300 frames!!
Many thanks!
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