hi there,
short on time again, so I´d appreciate a push in the right direction:
I need to make an animation with an open container filled with liquid. the container is also animated with some morph shapes, moving the liquid inside.
The animation of the container will be looped, so it would be super awsome if I could also somehow loop the animation of the liquid.
For initially filling up the object I found this answer from Svetlin Nikolov:
As far as I understood this means: I would create my grid, put the container object inside, make a duplicate of it (probably a little smaller?) and set that as emitter (previously excluding it from interaction) and then animate the discharge like described.
Is it a problem in this case, that the container is open?
I guess the the emitter object needs to be closed, or not?
short on time again, so I´d appreciate a push in the right direction:
I need to make an animation with an open container filled with liquid. the container is also animated with some morph shapes, moving the liquid inside.
The animation of the container will be looped, so it would be super awsome if I could also somehow loop the animation of the liquid.
For initially filling up the object I found this answer from Svetlin Nikolov:
Yup, depending on how your scene is setup, you can either fill your simulator to some level using the Liquids->Initial Fill Up option (it's 50% by default), or if you need to fill something with a more complex shape, you can use the PHXLiquid in Brush mode, and animate the discharge to 100% for a single frame and then back to 0 - this way you will imprint the geometry shape into the simulator in the form of liquid, you only have to exclude the emitter geometry from interacting with the simulator - with the official version 2.1.1 this happens from the Interaction rollout, or with a recent nightly build you can do it form the phoenix right-click menu of the geometry.
Is it a problem in this case, that the container is open?
I guess the the emitter object needs to be closed, or not?
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