ok, send the scene to phoenix@chaosgroup.com
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Filling an object with liquid and looping a sim?
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i'm investigating the scene right now, seems like the vertices animation has a small sudden movement at frame 103 that produces big local velocity. however i still can't exclude incorrect phoenix behavior, i continue to investigate it.
beside this, some advices
- do not simulate in very small scales, better to be looking good than to be physically correct. the small scales require extremely high spf that pushes you to decrease the resolution and other bad decisions. i changed the scene scale to be 10 times bigger and now it simulates with 4 spf that should be enough
- if you have conservation issues switch to ft + smooth to exclude the advection as reason.
- you can use the velocity preview to see problematic areas, this may give you ideas how to change the geometry.______________________________________________
VRScans developer
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Thanks or investigating!
I am already working on the workaround and so far it seems I can use it, so no hurry needed anymore.
Of course I´d still like to know how to do it next time.
Also good to know about the scale, I usually use bigger scales for medical stuff, since I often have to get very close to objects, for some reason this time I used real scale...
I didn´t know the connection between spf and scale, that is very interesting to know!
I also never used the velocity preview, another great thing to discover...
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