I have a flat grid with some nice swirly patterns created by a red emitter and a green emitter. I can see in the preview that the red/green looks cool, even the liquid preview looks good in blue/green. The mesh preview doesn't have colour but looks quite different to the RGB. I am also emitting drag particles from each source.
I am exporting the particles and loading them in frost to create two coloured 'liquids' swirling around each other. It looks ok and will probably suffice but my question is how do I make use of what I'm seeing in the preview, in particular the RGB?
I am exporting the particles and loading them in frost to create two coloured 'liquids' swirling around each other. It looks ok and will probably suffice but my question is how do I make use of what I'm seeing in the preview, in particular the RGB?
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