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  • Is this possible in Phoenix

    Hi

    We are looking at doing some under water bubble sims.
    Was wondering on which direction we should take.
    Is this sort of thing possible with Phoenix?
    https://vimeo.com/10772406

    Thanks
    Gavin Jeoffreys
    Freelance 3D Generalist

  • #2
    with a very simple low res test i got this
    just an air source under the water. there is a small cheat, to avoid the huge conservation value needed to prevent smashing of the bubbles by the much heavier water, i have set the liquid density to be only 10 times than the air density. the real value is about 1000. this makes possible to work with conservation only 200
    the liquid density control is a hidden parameter called "lqdens"
    use $.lqdens=10 to set the value
    ______________________________________________
    VRScans developer

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    • #3
      Wow, thanks Ivaylo.
      Look like Phoenix may be able to do what we require.
      Gavin Jeoffreys
      Freelance 3D Generalist

      Comment


      • #4
        Hey Ivaylo

        So I just saw this
        https://vimeo.com/groups/pflow/videos/110725200
        and was wondering if it could be done in a similar way with Phoenix
        Looks like you could control the bubbles more.
        Gavin Jeoffreys
        Freelance 3D Generalist

        Comment


        • #5
          Have tried setting the liquid density to 0.1. Seams I have to have strong surface mode on or it lasts only 2 frames.
          Not sure if this would be the correct approach.
          Gavin Jeoffreys
          Freelance 3D Generalist

          Comment


          • #6
            Originally posted by Raven View Post
            Hey Ivaylo

            So I just saw this
            https://vimeo.com/groups/pflow/videos/110725200
            and was wondering if it could be done in a similar way with Phoenix
            Looks like you could control the bubbles more.
            this is a simple smoke simulation rendered as mesh. unlike our simulation, there is no liquid surface above.
            the liquid density must be above 1, in the perfect case it must be the original one, but this is not acceptable due to the high conservation requirements.
            ______________________________________________
            VRScans developer

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            • #7
              Is there a way to have more stable bubbles without as much turbulence and breakup?
              Attached Files
              Regards

              Steve

              My Portfolio

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              • #8
                Hey, can you share your dynamics settings? A guess would be that you need to zero all randomization and vorticity, and maybe use the BackTrace advection method.
                Svetlin Nikolov, Ex Phoenix team lead

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