Hi there,
not sure if there is already a description or a tutorial out there:
I have mParticles Pflow with some debris rolling around on some mesh.
The debris is supposed to "emit" smaller particles.
A known Issue with mParticles is, that I can´t emit spawn smaller particles, since the scale can´t be changed down the flow.
So I thought I might instead go with phoenix, using the bigger debris particles from my Pflow to emit the "dust"-particles (I could use the PhxFoam object and render in "point" mode, right?".
Can you quickly point me into the direction I would need to go here?
I have done something similar in the past, but it didn´t quite come out as I expected.
not sure if there is already a description or a tutorial out there:
I have mParticles Pflow with some debris rolling around on some mesh.
The debris is supposed to "emit" smaller particles.
A known Issue with mParticles is, that I can´t emit spawn smaller particles, since the scale can´t be changed down the flow.
So I thought I might instead go with phoenix, using the bigger debris particles from my Pflow to emit the "dust"-particles (I could use the PhxFoam object and render in "point" mode, right?".
Can you quickly point me into the direction I would need to go here?
I have done something similar in the past, but it didn´t quite come out as I expected.
Comment