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What content do you want to clean? If there are no particles involved and it's just smoke and fire, I think it's better to just use a brush source on the geometry that needs to erase content.
Set the source's discharge to 100%, set it into brush mode, enable the channels you want to erase and set them to 0 for smoke and 300 to temperature. Exclude the emitter geometry from interacting with the simulator form the Scene Interaction panel ,so the brush mode can kick in and this should do the trick.Svetlin Nikolov, Ex Phoenix team lead
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