Say I have an object that has an animated texture on it that reveals the object over time. I would need to create a texture that only animated the reveal point not the full reveal itself. At the reveal point I would like some wispy smoke to be emitted using Phoenix. Is there any way to do this ? Would I need to use particle flow or could I just use Phoenix somehow ?
This would be the animated full reveal gradient for the object.

and this would be the point reveal where I would like the smoke to emit from.

Both these grads would have a synced animation from left to right.
This would be the animated full reveal gradient for the object.
and this would be the point reveal where I would like the smoke to emit from.
Both these grads would have a synced animation from left to right.
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