Hello,
I have a basic question,
I have a simulation of liquid with the Flip solver which includes splash and foam, and I only have velocity channels exported with them (do i need the id as well?).
What is the correct workflow if i want to slow this down around 4 times?
I've been trying the following on a test with ID export enabled since input play back requires an id:
1 - I input a playback number in this case 0.1 or 0.2 in the Input dialog "play speed" setting and set interpolation as "velocity".
2 - I turn on Re-simulation particles only assuming flip solver is particle based and i disregard the grid and "use Time blend controls" "slow down" method.
but it seems that this isn't working either and the particles disappear entirely when i hit sim again, Am i missing a step or two?
preferably a method which can slow the sim down with only velocity channel exported would be ideal for me since i don't have to repeat my sims.
Perhaps a brief step by step walk through to achieve this would be most helpful.
Thanks,
I have a basic question,
I have a simulation of liquid with the Flip solver which includes splash and foam, and I only have velocity channels exported with them (do i need the id as well?).
What is the correct workflow if i want to slow this down around 4 times?
I've been trying the following on a test with ID export enabled since input play back requires an id:
1 - I input a playback number in this case 0.1 or 0.2 in the Input dialog "play speed" setting and set interpolation as "velocity".
2 - I turn on Re-simulation particles only assuming flip solver is particle based and i disregard the grid and "use Time blend controls" "slow down" method.
but it seems that this isn't working either and the particles disappear entirely when i hit sim again, Am i missing a step or two?
preferably a method which can slow the sim down with only velocity channel exported would be ideal for me since i don't have to repeat my sims.
Perhaps a brief step by step walk through to achieve this would be most helpful.
Thanks,
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