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Can we get more details on your waterfall scene?

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  • Can we get more details on your waterfall scene?

    https://vimeo.com/129956369?from=outro-embed

  • #2
    i got the geometry from paul oblomov, he was trying to simulate a waterfall, hitting may problems. i spent some time to this scene, trying different setups and the more important changing the splash system.
    about the settings, the title of the video "spr5 mist5 split03 fff01" contains the most important, here is the meaning
    first, all the scenes are made with affect liquid =1, this will be the default value, it means that the liquid, splash, and mist can be converted in each other, actually the liquid is split into three particle groups, you can see this as kind of adaptive resolution
    spr5 - splash birth rate 5. this means each liquid particle is turned into 5 splash particles when satisfies the conditions for this.
    mist 5 means each splash particle will be split into 5 mist particles after certain time.
    split03 this controls the split speed, i.e. how fast the splash particles are converted into mist.
    fff01 means "by free fly=0.1" this parameter controls how important is the free fly of the liquid for the decision whether to be converted into splash or not. 0 means totally ignored, 1 means absolutely obligatory, 0.1 is relatively low value, because of this this waterfall has less splash then the other videos.
    ______________________________________________
    VRScans developer

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    • #3
      Thanks...when you say "there is no geometry" does that mean it is an atmospheric render?

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      • #4
        yes, the entire waterfall is rendered with the particle shader, the liquid particles in splash mode the mist particles in point mode, the splash particles i tried in both the modes, in splash mode you get better transition on the waterfall edge, but is slower.
        ______________________________________________
        VRScans developer

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        • #5
          And you can get smth like this in the end
          I just can't seem to trust myself
          So what chance does that leave, for anyone else?
          ---------------------------------------------------------
          CG Artist

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          • #6
            Bravo, any chance of a peek at the settings?

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            • #7
              Here is the scene. Enjoy
              http://rghost.ru/private/7MJDcPXjR/1...0f3264aa5912e2
              I just can't seem to trust myself
              So what chance does that leave, for anyone else?
              ---------------------------------------------------------
              CG Artist

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              • #8
                Originally posted by Paul Oblomov View Post
                Really appreciate you sharing this, thanks!

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                • #9
                  Awesome...so generous. Thankyou

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                  • #10
                    just keep in mind that is still not released
                    for example yesterday a bug was fixed that was causing splash birth on places that are considered not suitable, of course this will affect the simulation
                    ______________________________________________
                    VRScans developer

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                    • #11
                      Done with the same method.
                      Attached Files

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                      • #12
                        Hey there, I am having no luck with a waterfall and would LOVE to see those settings / sample file again if they could be put back up there.

                        It would really really help me along my way with this challenge.

                        Thank you.

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                        • #13
                          I'm with stelees, Would love to have that file re-uploaded or an updated to these waterfalls. I just cant seem to get the same result with the waterfall preset and I have looked all over the internet for a tutorial on how to do something like this.

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                          • #14
                            Ivaylo Katev is this possible for you to dig up that sample file or upload something that uses this approach?

                            Thanks.

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                            • #15
                              If you guys can show what you are getting and your settings, we would be able to help much quicker than preparing a new scene that might not fit what you envision. A lot has changed since the original setup from the thread was made, so even if it's found, it would most likely simulate quite differently.
                              Svetlin Nikolov, Ex Phoenix team lead

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