Hey there, it is not so much not being able to achieve a waterfall effect - it is the process outlined here that I really want to explore, I just don't understand.
This comment was posted "Thanks...when you say "there is no geometry" does that mean it is an atmospheric render?"
This was the reply "the entire waterfall is rendered with the particle shader, the liquid particles in splash mode the mist particles in point mode"
What does that mean? The end result is amazing and I want to try and replicate it, I just don't get the process - no geo, rendered only with particle shader?
If someone could elaborate on that, PERFECT
This comment was posted "Thanks...when you say "there is no geometry" does that mean it is an atmospheric render?"
This was the reply "the entire waterfall is rendered with the particle shader, the liquid particles in splash mode the mist particles in point mode"
What does that mean? The end result is amazing and I want to try and replicate it, I just don't get the process - no geo, rendered only with particle shader?
If someone could elaborate on that, PERFECT
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