Hi,
There have been couple of posts already on creating clouds with Phoenix,
based on those info and some fumefx tutorials I am trying to simulate clouds using phoenix similar to the ref image.
I have a base geometry to emit smoke from.
These are the settings i have used :
Temperature disabled in the source.
In the simulator,
Units : Meters, Total Number of cells : 14M
Smoke Dissipation : 0.4
Vorticity : 0.1
Conservation : buffered, Quality: 20
Advection: Multi- Pass.
Smoke color : simplecolor
Density : 0.12.
Added Phoenix Turbulance node with
size 2.0 and Multiplier 5.0.
I simulated for 20 frames and rendered the last frame.
As you can see surely I am missing something here.
It am not able to achieve the whispy details at the edges and
the over all noise inside the clouds.
Any suggestions on how i can improve on this.
Thanks in Advance.
There have been couple of posts already on creating clouds with Phoenix,
based on those info and some fumefx tutorials I am trying to simulate clouds using phoenix similar to the ref image.
I have a base geometry to emit smoke from.
These are the settings i have used :
Temperature disabled in the source.
In the simulator,
Units : Meters, Total Number of cells : 14M
Smoke Dissipation : 0.4
Vorticity : 0.1
Conservation : buffered, Quality: 20
Advection: Multi- Pass.
Smoke color : simplecolor
Density : 0.12.
Added Phoenix Turbulance node with
size 2.0 and Multiplier 5.0.
I simulated for 20 frames and rendered the last frame.
As you can see surely I am missing something here.
It am not able to achieve the whispy details at the edges and
the over all noise inside the clouds.
Any suggestions on how i can improve on this.
Thanks in Advance.
Comment